Büyülenme Hakkında C# IStructuralEquatable nedir

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It's normally expected that if you implement IEquatable.Equals you will also override Object.Equals to be consistent. In this case how would you support both reference and structural equality?

In this case you don't want to change your class implementation so you don't wantoverride the Equals method. this will define a general way to compare objects in your application.

It differs from reference equality, which indicates that two object references are equal because they reference the same physical object.

IStructuralComparable arayüzü, alelumum Array ve Tuple kabilinden done strüktürları tarafından uygulanır. Bu data strüktürları, elemanlarının sıralamasını ve yapısını dikkate alarak önlaştırma yapar.

I'm amazed that the most important reason is hamiş mentioned here. IEquatable was introduced mainly for structs for two reasons:

If two objects compare kakım equal, the GetHashCode method for each object must return the same value. However, if two objects do not compare bey equal, the GetHashCode methods for the two object do hamiş have to return different values.

So, I am apparently wrong bey unequal objects may have equal hash codes. But isn't GetHashCode returning a somewhat randomly distributed kaş of values a requirement?

The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The C# IStructuralEquatable Kullanımı first time, it passes the default equality comparer that is returned by the EqualityComparer.

Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact same memory address (same instance)

Task oluşturmanın nöbetlemci üzerinde maliyeti vardır ve çok güdük devam eden medarımaişetlemler bağırsakin bir task peyda etmek genelde henüz yavaş çalışan uygulamalara saik evet.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

Default property. The second time, it passes the default equality comparer that is returned by the StructuralComparisons.StructuralEqualityComparer property. The third time, it passes the custom NanComparer object. Kakım the output from the example shows, the first three method calls return true, whereas the fourth call returns false.

The Equals method supports custom structural comparison of array and tuple objects. This method in turn calls the comparer object's IEqualityComparer.Equals method to compare individual array elements or tuple components, starting with the first element or component.

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